The scar tests

Ok, here is the two different ‘scar’ designs I'm playing with for Deadland Chronicles. Since this is taking place in a war-strewn future the 'heroes' of the day will be pretty beat up. So, scars are necessary!

 

The original. Easy to so – but doesn’t look overly convincing that it’s a scar. I just used the pen tool, drew the line and added a handful of effects to try and make it look .. scar like. Not the BEST look but – not bad. Takes me about 5 minutes to do the scarring here.

Pros: Fast, easy and doesn’t eat up  a lot of resources.

Cons: Not the most effective scar, may not be consistent in design

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This one I used a ZBrush sphere, drew a quick gash and exported it as an OBJ file. I then imported that into Photoshop (which takes a few minutes) and rotated it to where I wanted it. I changed the 3D object to a flat layer, masked and erased around it and added a little red tinge – only too about 5 minutes (well, 10 with the load time and making the sphere). Yes, I'm aware that this scar looks .. lame. But the feel is more realistic than the pen-tool method.

Pros: Looks better and has more possibilities. I can take the same sphere, rotated for where ever you look and add a pre-defined action for the coloring as needed, so it would look more consistent – and I could probably get it looking  more realistic

Cons: Takes a while to load (high poly count), the reflections may not always look natural, which CAN be fixed in Photoshop, but adds another step.  If not done right simply look clayish.

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Out of the two I like the second better – I can make it look more gashy and stuff in Zbrush, then I’d have a changeable 3D object ready for placement which – in the future – could save some massive time.

What are your thoughts?

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