November, 2008
Ok … so I was going to try and use SmithMicro’s Poser Pro 7 for my rigging and posing of 3D characters in Deadland Chronicles. I was also hoping I could use it to easily model out side characters and background characters without breaking a sweat. Sadly, for whatever reason, the demo crashes without warning [...]
So I’ve been slowly (ever so slowly) working on Deadland Chronicles. I really should be scripting, but I have been doing some other models, such as the NeoTech Soldier I’ve previously posted. One of the models I worked on recently is a scene in a throne room for a character named Lady Raven. Inspiration for [...]
I’ve been playing this game of "I’m working on a graphic novel" for several month now – even going to the point of casting characters, doing a bit of 3D work and getting a few promotional head shots. However, I have yet to do anything that solidifies my project and makes me more committed. Yesterday [...]
One of the only things I did over the week (other than baby things, errands and helping take care of the wife) is a bit of work on my soldier guy. Aidan and I added a few things to the fray such as a breather and a tube – which very much adds a Steam [...]
I know you’ll probably get sick of seeing these updates, but .. hey, I’m going to post them anyway. Aidan has taken a liking to sitting on my lap and watching me work on this model. It’s pretty funny. He tells me what he wants me to do on the model –which usually involved completely [...]
Ok, I’ve been working on this project off and on, and I think I’m starting to get somewhere. Not all that impressive yet, I know – but it’s coming along! This is all in Silo and rendered in Kerkythea. Took a whole :45 seconds to render. I’ll be adding a heck of a lot [...]
First look at one of the enemy soldiers for ‘Deadland Chronicles’. It’s a soldier called ‘neo-tech’ soldier. I use Silo completely for this and will probably use it to model the read of the body out. Blender will probably be my rig software of choice and once the pose is right, over to Photoshop [...]
