Posts Tagged ‘blender’

Where does the future lead?

I’m not  very faithful with the updates lately. It’s been very busy for me. Started a new job (Praise God for it) and I’ve been trying to get into the swing of things, though I feel like a fish out of water. It’s a good job all-in-all … like any new job you always feel [...]

Rigging in Blender

Ok … so I was going to try and use SmithMicro’s Poser Pro 7 for my rigging and posing of 3D characters in Deadland Chronicles. I was also hoping I could use it to easily model out side characters and background characters without breaking a sweat. Sadly, for whatever reason, the demo crashes without warning [...]

Throne of the Dead

So I’ve been slowly (ever so slowly) working on Deadland Chronicles. I really should be scripting, but I have been doing some other models, such as the NeoTech Soldier I’ve previously posted. One of the models I worked on recently is a scene in a throne room for a character named Lady Raven. Inspiration for [...]

Update on the NeoTech Soldier

One of the only things I did over the week (other than baby things, errands and helping take care of the wife) is a bit of work on my soldier guy. Aidan and I added a few things to the fray such as a breather and a tube – which very much adds a Steam [...]

New Interface for Blender3D

I’ve been trying to work with Blender for a while now, always walking away feeling less than enthused by the insanely inadequete GUI (Graphic User Interface). It was so … anti-standard … it’s rediculous. However, Daniel Lara Martinez from Pepeland School has created a new Blender interface that’s easy to use and puts the tools [...]