September, 2008
Ok … so I was going to try and use SmithMicro’s Poser Pro 7 for my rigging and posing of 3D characters in Deadland Chronicles. I was also hoping I could use it to easily model out side characters and background characters without breaking a sweat. Sadly, for whatever reason, the demo crashes without warning [...]
So I’ve been slowly (ever so slowly) working on Deadland Chronicles. I really should be scripting, but I have been doing some other models, such as the NeoTech Soldier I’ve previously posted. One of the models I worked on recently is a scene in a throne room for a character named Lady Raven. Inspiration for [...]
One of the only things I did over the week (other than baby things, errands and helping take care of the wife) is a bit of work on my soldier guy. Aidan and I added a few things to the fray such as a breather and a tube – which very much adds a Steam [...]
I’ve been trying to work with Blender for a while now, always walking away feeling less than enthused by the insanely inadequete GUI (Graphic User Interface). It was so … anti-standard … it’s rediculous. However, Daniel Lara Martinez from Pepeland School has created a new Blender interface that’s easy to use and puts the tools [...]
I know you’ll probably get sick of seeing these updates, but .. hey, I’m going to post them anyway. Aidan has taken a liking to sitting on my lap and watching me work on this model. It’s pretty funny. He tells me what he wants me to do on the model –which usually involved completely [...]
First look at one of the enemy soldiers for ‘Deadland Chronicles’. It’s a soldier called ‘neo-tech’ soldier. I use Silo completely for this and will probably use it to model the read of the body out. Blender will probably be my rig software of choice and once the pose is right, over to Photoshop [...]
You may have noticed, if you’ve been to my site often, that I have a fondness for both video games and for open source software. So when something comes out like Blender that is completely awesome I talk about it. Well, there is a video game being developed using Blender and Crystal Space (both free [...]
